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River Razing

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1 River Razing on Wed Jan 18, 2017 5:04 pm

Enemy Composition:
[1-8]Cavalry, Green (DM+6) Defense=4, Morale, Fighting=3
[9-15]Cavalry, Trained (DM+3) Defense=5, Morale=6, Fighting=5

The sky is clear and bright and the ground is dry.  The relief force from Nestav comes upon a scene of carnage.  Enemy cavalry are driving commonfolk into the river to drown or outright butchering them.

How much of Nestav's military is being brought (minus Hidegard's Infantry under siege) and will they deploy (at the bottom of the map)?

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2 Re: River Razing on Wed Jan 18, 2017 6:54 pm

All forces are brought to relieve the siege on Hidegard's lands.

Engineers, scouts, archers (Auxiliary Force) to the right, near/in the southernmost patch of woods. Auxiliary Force in scattered formation, Scouts leading followed by archers and engineers.
All other units (Main Force) by the riverside; green forces from Cyneburg closest to the river, Nestavian infantry and Protector Guard to their right. Main Force in checkered formation.
Lord Protector Edward von Keller (Elite Commander) stationed with Protector Guard.
Cyneburg Cavalry stationed two tiles behind Protector Guard.

Flag: Do not hoist the Nestavian standard. Fly the red flag for every banner instead.

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3 Re: River Razing on Wed Jan 18, 2017 7:53 pm

Turn 1:

Nestav Composition:
[1]Scouts, Veteran (DM+6) Defense=8, Morale=15, Fighting=2
[2]Scouts, Green (DM+12) Defense=6, Morale=6, Fighting=2
[3]Engineers, Elite (DM+3) Defense=5, Morale=18, Fighting=5, Warfare=8
[4]Engineers, Green (DM+12) Defense=5, Morale=6, Fighting=3, Warfare=3
[5]Archers, Trained (DM+9) Defense=9, Morale=6, Marksmanship=4
[6]Archers, Green (DM+12) Defense=7, Morale=6, Marksmanship=2
[7-8]Infantry, Trained (DM+6) Defense=7, Morale=12, Fighting=4
[9-10]Garrison, Trained (DM+9) Defense=7, Morale=15, Fighting=2
[11]Mercenaries, Trained (DM+9) Defense=6, Morale=15, Fighting=3
[12]Mercenaries, Green (DM+12) Defense=5, Morale=9, Fighting=2
[13]Personal Guard, Elite (DM-6) Defense=8, Morale=21, Fighting=7
[14]Cavalry, Trained (DM+3) Defense=6, Morale=6, Fighting=5
[15]Cavalry, Veteran (DM+0) Defense=6, Morale=6, Fighting=5
[16]Crusaders, Green (DM+9) Defense=5, Morale=12, Fighting=2
[17]Nobles, Green (DM+6) Defense=4, Morale=9, Fighting=3
[18]Personal Guard, Green (DM+3) Defense=5, Morale=9, Fighting=2
[C]Commander, Elite Defense=3, Morale=6, Fighting=6, Warfare=7, Command=7

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4 Re: River Razing on Wed Jan 18, 2017 8:16 pm

Order Main Force to move forward, following the river as cover.
Movement Rolled 14d6 = 49

Order Auxiliary Scouts to sprint into the forest north, all other Auxiliary units move behind them.
Movement Rolled 14d6 = 46
Stealth (Elite Scout) Rolled 8d6 = 27
Stealth (Green Scout) Rolled 2d6 = 2

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5 Re: River Razing on Wed Jan 18, 2017 8:42 pm

[1-8]Move. [1] Failed Discipline Test.
[9-13]Charge Forward. All Pass. All make contact.
[14-15]Sprint. Both Pass.

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6 Re: River Razing on Wed Jan 18, 2017 9:06 pm

Cavalry[9] hits Nestav Cavalry[15]. Test Result=18(*6 Damage).  Damage Dealt=42(-5).  Nestav[15] is destroyed.

Cavalry[10] hits Nestav Personal Guard[13C]. Test Result=12(*2 Damage). Damage Dealt=14(-6).  Nestav[13C] has 13 Morale left.

Cavalry[11] hits Nestav Infantry[7]. Test Result=11(*2 Damage). Damage Dealt=14(-3). Nestav[7] has 1 Morale left.

Cavalry[12] hits Nestav Infantry[8]. Test Result=14(*3 Damage). Damage Dealt=21(-3). Nestav[8] is disorganized.

Cavalry[13] hits Nestav Infantry[9]. Test Result=13(*3 Damage). Damage Dealt=21(-3).  Nestav[9] is disorganized.

Second rounds of Orders.  Nestav can give orders to 7 units.

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7 Re: River Razing on Thu Jan 19, 2017 4:57 pm

[11] to Blitz enemies [9] through [13] (Command 7d6 = 23)
[5] and [6] to fire upon enemies [14] and [15] (Command 7d6 = 19)
[1] and [2] to sprint to the woods by the Y-junction (Command 7d6 = 17)
[8] and [9] to Organize (Command 7d6 = 12)

Stealth for [1]; 4d6 = 14
Stealth for [2]; 1d6 = 5

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8 Re: River Razing on Thu Jan 19, 2017 5:06 pm

[14-15]Charge. [14] Passes, but [15] Fails.

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9 Re: River Razing on Thu Jan 19, 2017 5:33 pm

Nestav[5] fires at [14]. Test Result=13(*3 Damage).  Damage Dealt=18(-5). Cavalry[14] is destroyed.

Nestav[6] fires at [15]. Test Result=6. Damage Dealt=5(-5). Cavalry[15] is unharmed.

Nestav[11] hits [13-9]. Test Result=12(*3 Damage), 7, 4, 13(*3 Damage), 12(*3 Damage). Damage Result=30(-5), 5(-5), 15(-5), 15(-5).
Cavalry[13] is destroyed.
Cavalry[12] is unharmed.
Cavalry[10] is disorganized.
Cavalry[9] is disorganized.

Nestav[8-9] reorganize (+3 to Discipline Modifier).

Turn 2:

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10 Re: River Razing on Thu Jan 19, 2017 5:51 pm

[5] and [6] Fire On enemy [15] (Command 7d6 = 30)
[14] Charge at enemy [9] (Command 7d6 = 25)
[11] Attack enemy [9] (Command 7d6 = 22)
[13C] and [7] Attack enemy [10] (Command 7d6 = 27)
[16], [17] and [18] Charge at enemy [11] (Command 7d6 = 21)
[8], [9] and [10] Attack enemy [12] (Command 7d6 = 23)
[12 Charge at [12] from behind (Command 7d6 = 27)

[1] and [2] move left (Command 7d6 = 27)
[3] and [4] move up (Command 7d6 = 30)

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11 Re: River Razing on Thu Jan 19, 2017 5:53 pm

[1-8]Move. Test Results=8, 7, 10, 6, 10, 11, 4, 6.  All except [7] Pass.

[9-12]Attack. Test Results=3, 3, 7, 6. [11-12] Pass. [9-10] Fails.

[15]Charges. Test Result=6. [15] Passes.

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12 Re: River Razing on Thu Jan 19, 2017 6:50 pm

Nestav[5-6] hits [15]. Test Results=12(*3 Damage), 8(*2 Damage). Damage Dealt=18(-5), 10(-5). Cavalry [15] is destroyed.

Nestav[14] hits [9]. Test Results=15(*4 Damage). Damage Dealt=28(-5). Cavalry[9] is destroyed.

Nestav[13C] hits [10]. Test Results=25(*7 Damage). Damage Dealt=35(-5). Cavalry[10] is destroyed.

Nestav[18] hits [11]. Test Resutls=14(*4 Damage). Damage Dealt=16(-5).
Nestav[17] hits [11]. Test Results=12(*3 Damage). Damage Dealt=9(-5).  [11] is routed.

Nestav[8] hits [12]. Test Result=16(*4 Damage). Damage Dealt=20(-5). Cavalry[12] is destroyed.

[11] hits Nestav[7]. Test Result=17(*4 Damage). Damage Dealt=20(-3).  Nestav[7] is destroyed.

Morale check for Enemy at (+6).  Test Results=7, 4, 11, 11, 11, 11, 7, 9.  All Fail.

Secondary Orders now.

Last edited by SilverDragonRed on Thu Jan 19, 2017 7:02 pm; edited 1 time in total

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13 Re: River Razing on Thu Jan 19, 2017 7:00 pm

Move [1] and [2] towards enemies [1] through [8] (Command 7d6 = 19)
Stealth for [1]; 4d6 = 11
Stealth for [2]; 1d6 = 3

Move [9] and [13C] towards enemy [11] (Command 7d6 = 22)
[17] and [18] Attack enemy [11] (Command 7d6 = 27)

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14 Re: River Razing on Thu Jan 19, 2017 7:09 pm

Nestav[17] hits [11]. Test Result=6.  Cavalry[6] is destroyed.

Is Nestav going to pursue the other Cavalry? Or go to relieve the ongoing siege?

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15 Re: River Razing on Thu Jan 19, 2017 7:31 pm

Nestav is not going to pursue the enemy cavalry. Call to arms any surviving peasants if they want their revenge, to take up arms alongside Nestav's forces. Those who cannot fight are to spread the news to other Hidegard civilians where they can.

The surviving enemies are to be rounded up and put to the sword.

Lord Protector Edward von Keller will wait to see how many volunteers they have and ask civilians about the map around the siege area.

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16 Re: River Razing on Thu Jan 19, 2017 7:35 pm

Nestav takes 1,120 casualties.
Nestav gains 4 Glory.

[1]I, [2]+1 T, [3]I, [4]+2 T, [5]+2 T, [6]+1 T, [7]D, [8]I, [9]-3 T, [10]+2 T, [11]+1 T, [12]I, [13]I, [14]I, [15]-3 T, [16]I, [17]I, [18]-1 T, [C]+1 T

Infantry[7] is outright destroyed. Subtract cost of the unit from overall Power.

Enemy gains 2 Glory.
Enemy takes 1,200 casualties.

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17 Re: River Razing on Thu Jan 19, 2017 8:05 pm

Enemy Composition:
[1-5]Engineers, Trained (DM+9) Defense=5, Morale=15, Fighting=2, Warfare=5
[6-13]Cavalry, Green (DM+6) Defense=4, Morale, Fighting=3
[14,16-17,19-20,22]Infantry, Green (DM+9) Defense=5, Morale=9, Fighting=3
[15,18,21]Archers, Trained (DM+9) Defense=11, Morale=6, Fighting=2, Marksmanship=2
[C]Commander, Trained Command 4, Fighting 4, Warfare 4

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18 Re: River Razing on Thu Jan 19, 2017 8:23 pm

[1] and [2] spread out while staying in the treeline. Make more distance between the two units, stay in the trees, stay hidden until the order to attack is given.

All melee units will form a shield wall in the bottom right of the map. The shield wall covers the archers and engineers mounted with scorpions. The scorpions will be first aimed at the enemy's [2] and [3].

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19 Re: River Razing on Fri Jan 20, 2017 2:39 pm

Turn 1:

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20 Re: River Razing on Fri Jan 20, 2017 3:54 pm

[5] and [6] Fire on enemy [3]; Command 7d6 = 23
[3] and [4] Fire on enemy [1]; Command 7d6 = 27
[8] to [13C], [17] to [18] Charge at [2], Stay in Formation; Command 7d6 = 32

[1], [2], [14] and [15] are to hold position until further instruction.

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21 Re: River Razing on Fri Jan 20, 2017 4:25 pm

Nestav[5] hits [3]. Test Result=20(*6 Damage). Damage Dealt=36(-3), 36(-3).
Engineer[3] is destroyed.  Mangonel[3] is destroyed.

Nestav[3] hits [1]. Test Result=28(*8 Damage). Damage Dealt=24, 24.
Nestav[4] hits [1]. Test Result=12(*3 Damage). Damage Dealt=9, 9.
Engineer[1] is routed. Mangonel[1] is destroyed.

Nestav[13C] hits [2]. Test Result=25(*7 Damage). Damage Dealt=49(-3), 49(-3).
Engineer[2] is destroyed. Mangonel[2] is destroyed.

Secondary Orders Phase.

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22 Re: River Razing on Fri Jan 20, 2017 4:35 pm

[8] to [13C], and [18] to Blitz; Command 7d6 = 23

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23 Re: River Razing on Fri Jan 20, 2017 5:16 pm

Nestav[13C] hits [13, 12, 11, 9,8]. Test Result=29(*9 Damage), 16(*5 Damage), 21(*6 Damage), 25(*8 Damage), 26(*8 Damage). Damage Dealt=63(-5), 35(-5), 42(-5), 56(-5), 56(-5).
Cavalry[8-9, 11-13] is destroyed.

Nestav[12] hits [10C]. Test Result=8(*2 Damage). Damage Dealt=8(-5).
Nestav[11] hits [10C]. Test Result=7(*2 Damage). Damage Dealt=10(-5).
Nestav[10] hits [10C]. Test Result=9(*2 Damage). Damage Dealt=6(-5).
Nestav[18] hits [10C]. Test Result=7(*2 Damage). Damage Dealt=8(-5).
Cavalry[10C] is destroyed.  Enemy Commander is dead.

Nestav[8] hits [7, 6].  Test Result=17(*5 Damage), 14(*4 Damage). Damage Dealt=20(-5), 16(-5).
Nestav[9] hits [6]. Test Result=10(*3 Damage). Damage Dealt=9(-5).
Cavalry[7] is destroyed.  Cavalry[6] is routed.

Morale Test for Enemy Army=All Fail.

Will Nestav pursue their fleeing opponent, or let them flee the field?

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24 Re: River Razing on Fri Jan 20, 2017 5:25 pm

Edward gives the order to pursue and capture as many priosners as possible. The cavalry will be sent to capture enemies where possible, and the scouts will be sent to capture the enemy siege equipment.

He also sends a messenger to the gates of Inga Tower to inform them that the siege has been officially broken.

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25 Re: River Razing on Fri Jan 20, 2017 6:04 pm

Enemy takes 2,832 casualties and the Lord of the House is dead.
Nestav takes 1,160 prisoners.

Nestav gains 4 Glory.

[1]-1 T, [2]+2 T, [3]+2 T, [4]+1 T, [5]+1 T, [6]-1 T, [8]I, [9]+1 T, [10]-1 T, [11]+1 T, [12]+2 T, [13]I, [14]I, [15]+1 T, [16]I, [17]I, [18]+1 T, [C]-1 T

Last edited by SilverDragonRed on Sun Jan 22, 2017 7:19 pm; edited 1 time in total

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