Lorerunner's Forums

The Lorerunner's Forums

Search
 
 

Display results as :
 


Rechercher Advanced Search

Keywords

Trek  Star  xcom  discord  game  child  WArs  political  

Latest topics
» Battle of Scales
Today at 12:42 am by wolfking2k

» Eye of the Storm
Yesterday at 9:59 pm by Crensler

» Discovery Rumination Schedule?
Yesterday at 10:54 am by DaltonImperial

» Turn 9-1068
Sun Aug 20, 2017 7:08 pm by FreelanceZero

» Turn 10-1068
Sun Aug 20, 2017 12:32 pm by SilverDragonRed

» Nest of the Koth
Thu Aug 17, 2017 12:21 am by SilverDragonRed

» Star Trek TOS essential episodes?
Tue Aug 15, 2017 6:04 pm by NMdum1

» Turn 8-1068
Mon Aug 14, 2017 1:03 am by FreelanceZero

» The end of a journey (Star Trek: Voyager Rumination)
Wed Aug 09, 2017 3:13 pm by NMdum1

You are not connected. Please login or register

OOC: For Future Senatorial Interaction

Go to page : Previous  1, 2

View previous topic View next topic Go down  Message [Page 2 of 2]

26 Re: OOC: For Future Senatorial Interaction on Tue Jan 24, 2017 7:48 pm

The Lorerunner wrote:Had another thought.  Tell me what you guys think of this.

We could make it so, in lore, the Senate is a much larger body than the 7 players, and just say each player Senator is one of influence and power.  Then when a bill is brought up, those active senators can support or oppose it, and that would sway the much larger body of NPC Senators (IE me).

I believe this was actually the original OOC proposal in the constitution thread, or at least brought up. I definitely think it's a good idea. Makes it feel like there's actual parties involved.

View user profile

27 Re: OOC: For Future Senatorial Interaction on Tue Jan 24, 2017 7:50 pm

I agree, but it would be a good idea to divide the NPC Senate into Parties spearheaded by a player (or completely NPC if noone of said party is a Senator) and independent factions loyal to independent Senators. Of course there would be swing votes etc.

View user profile

28 Re: OOC: For Future Senatorial Interaction on Tue Jan 24, 2017 7:51 pm

Director Karbin Cry (NB) wrote:I agree, but it would be a good idea to divide the NPC Senate into Parties spearheaded by a player (or completely NPC if noone of said party is a Senator) and independent factions loyal to independent Senators. Of course there would be swing votes etc.


Yeah that seems the best way to implement it and it would represent a normal government.

View user profile

29 Re: OOC: For Future Senatorial Interaction on Tue Jan 24, 2017 7:57 pm

In that case, I shall formally call upon Senators to decide what Party they support and post so here so I can organize the Senate.


_________________
The Lorerunner
View user profile http://lorerunner.com/

30 Re: OOC: For Future Senatorial Interaction on Wed Jan 25, 2017 3:51 am

The Lorerunner wrote:Had another thought.  Tell me what you guys think of this.

We could make it so, in lore, the Senate is a much larger body than the 7 players, and just say each player Senator is one of influence and power.  Then when a bill is brought up, those active senators can support or oppose it, and that would sway the much larger body of NPC Senators (IE me).

I like this form the best. Go for it.

View user profile

31 Re: OOC: For Future Senatorial Interaction on Wed Jan 25, 2017 3:16 pm

Will the parties overall power be tied to the amount of active players associated with it? Or could a party gain momentum with NPC senators regardless of the player count

View user profile

View previous topic View next topic Back to top  Message [Page 2 of 2]

Go to page : Previous  1, 2

Permissions in this forum:
You cannot reply to topics in this forum