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Snorri Hallows

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1 Snorri Hallows on Wed May 24, 2017 1:02 pm



Geirmund Composition:
[01-03]Infantry, Trained (DM+6) Defence=7{Armor=8}, Morale=12{Endurance=4}, Fighting=4, Marksmanship=, Base Damage=5
[04]Infantry, Trained (DM+6) Defence=8{Armor=8}, Morale=15{Endurance=5}, Fighting=7, Base Damage=6
[05]Infantry, Trained (DM+6) Defence=7{Armor=8}, Morale=15{Endurance=5}, Fighting=5, Base Damage=5
[06-07]Crusader, Trained (DM+9) Defence=3{Armor=18}, Morale=15{Endurance=5}, Fighting=4, Base Damage=5
[08]Archer, Trained (DM+9) Defence=9{Armor=2}, Morale=6{Endurance=2}, Fighting=2, Marksmanship=5, Base Damage=1//6
[09-10]Archer, Trained (DM+9) Defence=9{Armor=2}, Morale=6{Endurance=2}, Fighting=2, Marksmanship=4, Base Damage=1//6
[11-12]Dwarven Thunderers, Trained (DM+6) Defence=7{Armor=2}, Morale=12{Endurance=4}, Fighting=2, Marksmanship=4, Base Damage=2//3
[13]Engineers, Veteran (DM+6) Defence=5{Armor=2}, Morale=15{Endurance=5}, Fighting=5, Warfare=6, Base Damage=1//3
[14]Engineers, Veteran (DM+6) Defence=5{Armor=2}, Morale=18{Endurance=6}, Fighting=5, Warfare=5, Base Damage=1//3
[15]Cavalry, Trained (DM+3) Defence=4{Armor=10}, Morale=6{Endurance=2}, Fighting=6, Animal Handling=6, Base Damage=5
[16]Cavalry, Trained (DM+3) Defence=4{Armor=10}, Morale=6{Endurance=2}, Fighting=5, Animal Handling=6, Base Damage=5
[17]Personal Guard, Trained (DM+0) Defence=3{Armor=20}, Morale=12{Endurance=4}, Fighting=4, Base Damage=5
[18]Kampfwagon, Green (DM+12) Defence=6{Armor=2}, Health=40, Fighting=3, Marksmanship=3, Warfare=4, Base Damage=5//4
{Armed with Small Steam Cannon} Base Damage=5
[19]Kampfwagon, Green (DM+12) Defence=6{Armor=2}, Health=40, Fighting=3, Marksmanship=3, Warfare=4, Base Damage=5//4
{Armed with Scorpion} Base Damage=3 (Ignores Armor)
[20]Kampfwagon, Green (DM+12) Defence=6{Armor=2}, Health=40, Fighting=3, Marksmanship=3, Warfare=4, Base Damage=5//4
{Armed with Centipede} Base Damage=1 (Ignores Armor)
[21-22]Support, Trained (DM+6) Defence=6{Armor=0}, Morale=12{Endurance=4}, Fighting=2, Animal Handling=3, Healing=5, Base Damage=1
[C]Thrand, Veteran Defence=0{Armor=20}, Morale=6{Endurance=2}, Fighting=7, Warfare=7, Command=6, Base Damage=3
{With Geirmund[17]}

Undead Composition:
[01-20]Undead Defence=6{Armor=5}, Morale=9{Endurance=3}, Fighting=3, Base Damage=3
[21-30]Undead Defence=8{Armor=2}, Morale=6{Endurance=2}, Fighting=2, Marksmanship=3, Base Damage=1//6
[31-35]Undead Defence=6{Armor=10}, Morale=9{Endurance=3}, Fighting=3, Base Damage=5
[N]Necromancer, Veteran Defence=0{Armor=10}, Morale=6{Endurance=2}, Fighting=2, Warfare=3, Command=11, Base Damage=3
{With Undead[33]}

Upon the craggy border of House Snorri's lands is a cemetery where most of the bodies have been exhumed.  There is appreciable cloud coverage and recent rainfall has made the churned up ground muddy and hard to traverse.
Effects wrote:Movement is reduced by 20 yards.
OOC wrote:Each block represents 20 yards.



Last edited by SilverDragonRed on Wed May 24, 2017 1:36 pm; edited 1 time in total

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2 Re: Snorri Hallows on Wed May 24, 2017 1:33 pm

Siege Phase:
Scorpian Kampfwagon 19 - Attack order on Necromancer, Roll of 21
Centipede Kampfwagon unit 20 - Ready order (Attack when undead are in range), Roll of 19
Steam Cannon Kampfwagon unit 18 - Ready order (Attack when undead are in range), Roll of 21

Main Order Phase:
Infantry units 1-5 - Shield Wall, Roll of 20
Crusader units 6-7 - Shield Wall formation, Roll of 21
Archer units 8-10 - Ready order (Attack when undead are in range), Roll of 22
Dwarven Thunderers units 11-12 - Ready order (Attack when undead are in range), Roll of 20
Engineer units 13-14 - Ready order (Attack when undead are in range), Roll of 21
Cavalry units 15-16 - Checkered formation, Roll of 22
Personal Guard unit 17 - Checkered formation, Roll of 19
Support units 21-22 - Checkered formation, Roll of 26

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3 Re: Snorri Hallows on Wed May 24, 2017 2:51 pm

Geirmund[19] attacks Undead[33]. Test Result=15(*4 damage). Damage Done=12. Undead[33] is disorganized.

Undead[01-35] Move.


Undead[33] Reorganize.

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4 Re: Snorri Hallows on Wed May 24, 2017 5:13 pm

Skipping Second Order Phase

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5 Re: Snorri Hallows on Wed May 24, 2017 5:14 pm

Turn 2:

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6 Re: Snorri Hallows on Wed May 24, 2017 5:36 pm

Siege Phase:
Standing Orders

Main Order Phase:
Archers, Thunderers and Engineers - Standing Orders
Infantry units 1-5 - Set for a Charge, Roll of 17
Crusader units 6-7 - Set for a Charge, Roll of 18
Personal Guard, Support and Cavalry units - Wait

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7 Re: Snorri Hallows on Thu May 25, 2017 9:51 am

Geirmund[19] attacks Undead[33]. Test Result=19(*5 damage). Damage Done=15. Undead[33] is disorganized. Undead[C] is dead. Undead[01-35] turn into Mob formation.

Undead[01-35] Move.

Geirmund[11,13] attacks Undead[05]. Test Result=12(*2 damage), 19(*3 damage). Damage Done=6(-5), 9(-5). Undead[05] has 8 Morale left. Undead[05] has 4 Morale left.
Geirmund[12,14] attacks Undead[16]. Test Result=6(*1 damage), 21(*3 damage). Damage Done=3(-5), 9(-5). Undead[16] has 5 Morale left.

Undead[33] Reorganize.

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8 Re: Snorri Hallows on Thu May 25, 2017 1:44 pm

Second Order Phase:
Dwarven Thunderers units 11-12 - Attack Undead 5, Roll of 23

Cavalry units 15-16 - Move forward, Roll of 15

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9 Re: Snorri Hallows on Thu May 25, 2017 1:56 pm

Geirmund[11] attacks Undead[05]. Test Result=13(*2 damage). Damage Done=6(-5). Undead[05] has 3 Morale left.
Geirmund[12] attacks Undead[16]. Test Result=19(*3 damage). Damage Done=9(-5). Undead[16] has 1 Morale left.

Turn 3:

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10 Re: Snorri Hallows on Thu May 25, 2017 2:15 pm

Siege Phase:
Kampfwagon 19 - Attack Undead unit 16, Roll of 17
Kampfwagon 20 - Attack Undead unit 12, Roll of 18
Kampfwagon 18 - Standing Orders

Main Order Phase:
Archer units 8-10 - Standing Orders
Dwarven Thunderers units 11-12 - Attack Undead units 14 and 8, Roll of 19 and 23
Engineer units 13-14 - Attack Undead units 17 and 4, Roll of 19 and 18
Infantry, Crusaders, Support and Personal Guard - Wait
Cavalry units 15-16 - Move, Roll of 27

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11 Re: Snorri Hallows on Thu May 25, 2017 2:40 pm

Geirmund[19] attacks Undead[16]. Test Result=16(*3 damage). Damage Done=18. Undead[16] is destroyed.
Geirmund[20] attacks Undead[12]. Test Result=22(*7 damage). Damage Done=7. Undead[12] is disorganized.

Undead[01-35] Sprint.

Undead[12] Reorganizes.

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12 Re: Snorri Hallows on Thu May 25, 2017 2:56 pm

Second Order Phase:
Cavalry units 15-16 - Sprint
Dwarven Thunderers 11-12 - Standing Orders
Kampfwagon 19 - Standing Orders

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13 Re: Snorri Hallows on Thu May 25, 2017 2:59 pm

Turn 4:



Last edited by SilverDragonRed on Thu May 25, 2017 3:52 pm; edited 1 time in total

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14 Re: Snorri Hallows on Thu May 25, 2017 3:14 pm

Siege Phase:
Kampfwagon 18 - Standing Orders
Kampfwagon units 19-20 - Attack Undead unit 26, Roll of 17

Main Order Phase:
Archer units 8-10 - Standing Orders
Dwarven Thunderers 11-12 - Attack Undead units 30 and 22, Rolls of 23 and 24
Engineer units 13-14 - Attack Undead units 30 and 22, Rolls of 26 and 29
Cavalry units 15-16 - Sprint order, Roll of 28
Infantry, Crusaders, Support and Personal Guard - Wait

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15 Re: Snorri Hallows on Thu May 25, 2017 3:49 pm

Geirmund[19] attacks Undead[26]. Test Result=17(*4 damage). Damage Done=12. Undead[26] is destroyed.
Geirmund[20] attacks Undead[28]. Test Result=14(*4 damage). Damage Done=4. Undead[28] has 2 Morale left.

Undead[21-30] Move.

Geirmund[18] attacks Undead[24]. Test Result=14(*4 damage). Damage Done=20(-2). Undead[24] is destroyed.
Geirmund[08,09,10] attacks Undead[28,29,30]. Test Result=23(*3 damage). Damage Done=18(-2), 18(-2), 18(-2). Undead[28] is destroyed. Undead[29] is destroyed. Undead[30] is destroyed.
Geirmund[11,12] attacks Undead[22,25]. Test Result=17(*5 damage). Damage Done=15(-2). Undead[22] is destroyed. Undead[25] is destroyed.
Geirmund[13] attacks Undead[21]. Test Result=33(*10 damage). Damage Done=30(-2). Undead[21] is destroyed.
Geirmund[14] attacks Undead[27]. Test Result=23(*7 damage). Damage Done=21(-2). Undead[27] is destroyed.
Geirmund[18] attacks Undead[23]. Test Result=17(*5 damage). Damage Done=25(-2). Undead[23] is destroyed.

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16 Re: Snorri Hallows on Thu May 25, 2017 3:53 pm

The Geirmund forces, with the undead stuck in the mire created by the mud from the graves they were spawned from, use their ranged and siege weapons to decimate the helpless abominations in their entirety.

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17 Re: Snorri Hallows on Thu May 25, 2017 3:57 pm

Glory
House Geirmund gains 7 Glory.

Experience
[01-03]Infantry, Trained I
[04]Infantry, Trained I
[05]Infantry, Trained I
[06-07]Crusader, Trained +1T
[08]Archer, Trained I
[09-10]Archer, Trained I
[11-12]Dwarven Thunderers, Trained +2T
[13]Engineers, Veteran I
[14]Engineers, Veteran I
[15]Cavalry, Trained I
[16]Cavalry, Trained +1T
[17]Personal Guard, Trained I
[18]Kampfwagon, Green I
[19]Kampfwagon, Green I
[20]Kampfwagon, Green +1T
[21-22]Support, Trained +2T
[C]Thrand, Veteran I

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