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Honor the Pact

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1 Honor the Pact on Wed Jun 07, 2017 1:46 pm


Allied Composition:
Ragnimarr:
[A-B]]Engineers, Trained (DM+9) Defence=5{Armor=2}, Morale=9{Endurance=3}, Fighting=3, Warfare=6, Base Damage=1
[D-F]Archers, Elite (DM+3) Defence=8{Armor=2}, Morale=6{Endurance=2}, Fighting=2, Marksmanship=11, Base Damage=1//7
[G-J]Infantry, Trained (DM+6) Defence=4{Armor=3}, Morale=24{Endurance=8}, Fighting=2, Base Damage=3
[C]Commander, Veteran Defence=3{Armor=6}, Morale=6{Endurance=2}, Fighting=3, Warfare=5, Command=8, Base Damage=3
{With Raginmarr[H]}
Allies:
[01]Nobles, Elite (DM-3) Defence=6{Armor=6}, Morale=18{Endurance=6}, Fighting=9, Base Damage=6
[02]Raiders, Elite (DM+3) Defence=13{Armor=2}, Morale=9{Endurance=3}, Fighting=7, Base Damage=3
[03]Raiders, Veteran (DM+6) Defence=8{Armor=2}, Morale=9{Endurance=3}, Fighting=8, Base Damage=3
[04]Personal Guard, Elite (DM-6) Defence=8{Armor=6}, Morale=27{Endurance=9}, Fighting=4, Base Damage=8
[05]Mercenaries, Elite (DM+3) Defence={Armor=4}, Morale=18{Endurance=6}, Fighting=4, Base Damage=11
[06]Peasant Levies, Green (DM+15) Defence=6{Armor=0}, Morale=6{Endurance=2}, Fighting=2, Marksmanship=2, Animal Handling=3, Survival=3, Base Damage=1//1
[07]Personal Guard, Elite (DM-6) Defence=6{Armor=6}, Morale=12{Endurance=4}, Fighting=11, Base Damage=6
[08]Special, Green (DM+9) Defence=5{Armor=2}, Morale=6{Endurance=2}, Fighting=2, Marksmanship=2, Healing=3, Survival=3, Base Damage=2//2
[09]Mercenaries, Green (DM+12) Defence=4{Armor=4}, Morale=9{Endurance=3}, Fighting=3, Base Damage=3
[10]Mercenaries, Elite (DM+3) Defence=6{Armor=4}, Morale=9{Endurance=3}, Fighting=13, Base Damage=5
[11]Raiders, Veteran (DM+6) Defence=14{Armor=2}, Morale=9{Endurance=3}, Fighting=2, Base Damage=3
[12]Peasant Levies, Elite (DM+6) Defence=9{Armor=2}, Morale=6{Endurance=2}, Fighting=2, Marksmanship=2, Animal Handling=9, Survival=5, Base Damage=2//2
[13]Mercenaries, Green (DM+12) Defence=4{Armor=4}, Morale=12{Endurance=4}, Fighting=2, Base Damage=3
[14]Personal Guard, Elite (DM-6) Defence=6{Armor=6}, Morale=9{Endurance=3}, Fighting=12, Base Damage=6
[15]Personal Guard, Green (DM+3) Defence=5{Armor=6}, Morale=6{Endurance=2}, Fighting=2, Base Damage=5
[16]Crusaders, Veteran (DM+6) Defence=3{Armor=5}, Morale=9{Endurance=3}, Fighting=11, Base Damage=3
[17]Raiders, Green (DM+12) Defence=5{Armor=4}, Morale=9{Endurance=3}, Fighting=2, Base Damage=3
[18]Nobles, Veteran (DM+0) Defence=6{Armor=6}, Morale=15{Endurance=5}, Fighting=6, Base Damage=6
[C]Commander, Veteran Defence=3{Armor=6}, Morale=6{Endurance=2}, Fighting=9, Warfare=3, Command=4, Base Damage=3
{With Allied[04]}
[C1]Commander, Trained Defence=3{Armor=6}, Morale=6{Endurance=2}, Fighting=2, Warfare=3, Command=7, Base Damage=3
{With Allied[08]}
[C1]Commander, Green Defence=3{Armor=6}, Morale=6{Endurance=2}, Fighting=2, Warfare=3, Command=3, Base Damage=3
{With Allied[14]}
Yngvarr Composition:
[01-10]Infantry, Elite (DM+0) Defence=13{Armor=3}, Morale=12{Endurance=4}, Fighting=5, Base Damage=12
[11-15]Nobles, Trained (DM+3) Defence=6{Armor=5}, Morale=9{Endurance=3}, Fighting=5, Base Damage=5
[16]Personal Guard, Trained (DM+0) Defence=3{Armor=6}, Morale=15{Endurance=5}, Fighting=5, Base Damage=3
[17-20]Cavalry, Green (DM+6) Defence=4{Armor=5}, Morale=6{Endurance=2}, Fighting=2, Animal Handling=3, Base Damage=5
[21-26]Archers, Elite (DM+3) Defence=12{Armor=2}, Morale=6{Endurance=2}, Fighting=2, Marksmanship=9, Base Damage=1//8
[27-30]Engineers, Green (DM+12) Defence=5{Armor=2}, Morale=9{Endurance=3}, Fighting=2, Warfare=3, Base Damage=1
{Armed with Small Catapults Health=10[AR=5]} Base Damage=3
[31-32]Support, Veteran (DM+6) Defence=6{Armor=0}, Morale=27{Endurance=9}, Fighting=2, Healing=4, Animal Handling=3, Base Damage=1
[C]Commander, Elite Defence=3{Armor=6}, Morale=6{Endurance=2}, Fighting=3, Warfare=10, Command=7, Base Damage=3
{With Yngvarr[16]}



Last edited by SilverDragonRed on Fri Jun 09, 2017 10:14 pm; edited 4 times in total

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2 Re: Honor the Pact on Wed Jun 07, 2017 4:02 pm

Forces of the Tip:
House Zenna:

[C1]Commander, Trained Defence=3{Armour=6}, Morale=6{Endurance=2}, Fighting=3, Command=7, Base Damage=3
[1]Engineers, Green w/Mangonel (DM+12) Defence=5{Armour=2}, Morale=9{Endurance=3}, Fighting=2, Warfare=3, Base Damage=1
[2-5]Cavalry Trained (DM+3) Defence=3{Armour=5}, Morale=6{Endurance=2}, Fighting=8, Base Damage=5
House Sonaglio:

[C2]Commander, Trained Defence=3{Armour=6}, Morale=6{Endurance=2}, Fighting=3, Command=7, Base Damage=3
[6-7]Archers, Trained (DM+9) Defence=6{Armour=2}, Morale=6{Endurance=2}, Fighting=2, Marksmanship=7, Agility=3 Base Damage=1//5
[8-10]Guerrillas, Green (DM+12) Defence=4{Armour=3}, Morale=6{Endurance=2}, Fighting=2, Marksmanship=4, Base Damage=2//3
House Scala:

[11]Engineer, Trained W/Mangonel (DM+9) Defence=5{Armour=2}, Morale=9{Endurance=3}, Fighting=2, Warfare=7, Base Damage=1
[12]Engineer, Trained W/Scorpion (DM+9) Defence=5{Armour=2}, Morale=9{Endurance=3}, Fighting=2, Warfare=7, Base Damage=1
House Skitter:

[C3]Commander, Trained Defence=3{Armour=6}, Morale=6{Endurance=2}, Fighting=3, Command=7, Base Damage=3
[13-15]Infantry, Trained (DM+6) Defence=5{Armour=3}, Morale=12{Endurance=4}, Fighting=5, Athletics=3, Base Damage=4
[16-20]Archers, Trained (DM+9) Defence=6{Armour=2}, Morale=6{Endurance=2}, Fighting=2, Marksmanship=7, Agility=3, Base Damage=1//5
House Stinger:

[21-26]Cavalry, Trained (DM+3) Defence=1{Armour=9}, Morale=6{Endurance=2}, Fighting=8, Base Damage=7
[27]Mercenaries, Elite (DM+3) Defence=5{Armour=5}, Morale=21{Endurance=7}, Fighting=9, Athletics=4 Base Damage=7
Let me know if I messed/missed anything.

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3 Re: Honor the Pact on Wed Jun 07, 2017 9:49 pm



The Army of Ygnvarr was cornered on a hill by House Raginmarr and its allies.  Reinforcements from Ygnvarr has caused a standoff as the allies wait for the Army of the Tip of the Serpent to arrive.

It is around nightfall when Ygnvarr attempts to take advantage of the allies' weary state.  Zenna and its banner Houses come just in time to make formation and halt Ygnvarr's assault before it could begin....and night has come.

The only light in the region comes from the many, many torches of the opposing armies.  As such, all tests of the following abilities take a -2D penalty: Agility, Athletics, Awareness, and Fighting.  All Markmanship tests take a -4D penalty.  All terrain counts as Slow; or Very Slow if already Slow.

OOC wrote:All blocks represent 20 yards.

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4 Re: Honor the Pact on Thu Jun 08, 2017 9:13 am

SIEGE PHASE:
Ygnvarr[27] attacks Tip[10]. Test Result=9(*2 damage). Damage Done=6(-3). Tip[10] has 3 Morale left.
Ygnvarr[28] attacks Tip[09]. Test Result=11(*3 damage). Damage Done=9(-3). Tip[09] is disorganized.
Ygnvarr[29] attacks Tip[02]. Test Result=13(*4 damage). Damage Done=12(-5). Tip[02] is disorganized.
Ygnvarr[30] attacks Tip[03]. Test Result=6(*2 damage). Damage Done=6(-5). Tip[03] has 5 Morale left.

First Order Phase. Give your orders.

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5 Re: Honor the Pact on Fri Jun 09, 2017 2:49 pm

SIEGE PHASE:
Tip[12] attacks Ygnvarr[27]. Test Result=31(*6 damage). Damage Done=24 Yngvarr[27] is disorganized.

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6 Re: Honor the Pact on Sun Jun 11, 2017 3:08 am

[C1]Gives REGROUP command to Tip[02] Test Result 19(DM3)= 4 Morale Restored
[C2]Gives REGROUP command to Tip[09] Test Result 25(DM12)= 3 Morale Restored
[C1]Gives REGROUP command to Tip[10] Test Result 32(DM12)= 3 Morale Restored
[C1]Gives REGROUP command to Tip[03] Test Result 17(DM3)= 1 Morale Restored
[C3]Gives MOVE Forward commands to Tip[2-5] and Tip[21-26] DM3, Auto Success
[C2]Gives ATTACK standing Orders to Tip[6-7] and Tip[16-20] DM9, Results in order= 26, 27, 17, 32, 18, 22, 22
[C2]Gives ATTACK standing order to Tip[01] Test Result 29(DM12)
[C2]Gives ATTACK Standing order to Tip[11] Test Result 26(DM9)

Do I need to command allies. Otherwise finished first orders

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7 Re: Honor the Pact on Sun Jun 11, 2017 7:59 am

Yngvarr[04-10] Move. Pass.
Yngvarr[11-16] Sprint. Pass.
Yngvarr[23-26] Move. Pass.
Yngvarr[17-20] Sprint. Pass.
Yngvarr[32] Sprint. Pass.
Yngvarr[27] Reorganize. Pass.

Second Order Phase:

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