Lorerunner's Forums

The Lorerunner's Forums

Search
 
 

Display results as :
 


Rechercher Advanced Search

Latest topics
» Turn 9-1069
Today at 4:29 pm by The_Wanderer_In_Rags

» Turn 10-1069
Today at 12:29 pm by SilverDragonRed

» Black Scale
Sat Nov 18, 2017 5:59 pm by SilverDragonRed

» Black Water
Tue Nov 14, 2017 12:30 pm by SilverDragonRed

» Turn 8-1069
Sun Nov 12, 2017 8:10 pm by FreelanceZero

» Thoughts on The Witcher 3: The Wild Hunt
Sun Nov 12, 2017 3:15 pm by RorytheRomulan

» Turn 7-1069
Sun Nov 05, 2017 7:10 am by Crensler

» Bound by the Past
Thu Nov 02, 2017 2:30 pm by SilverDragonRed

» Turn 6-1069
Sun Oct 29, 2017 5:41 pm by The_Wanderer_In_Rags

You are not connected. Please login or register

Turn 3-1068

View previous topic View next topic Go down  Message [Page 1 of 1]

1 Turn 3-1068 on Sun Jul 02, 2017 1:43 pm

Arcacius:
The Yngvarr army slips past the Allied army in the night. 276 of their people are found frozen to death with another 8,940 left behind who were too weak to flee.  Allies suffer 1,661 dead in the mountain pass and another 7,079 sick.

Bradley3000:
The search for an overseer of the University has begun.

The nobility’s squabbling has simmered down in the last week with two candidates put forth to challenge King Edward for the crown of the South.  Over half the proposed forts are accepted by the local rulers.

Marketplace construction is now complete. Green Archers(x9)/Engineers(x2)/Garrison(x3)/Infantry(x2) training is now complete. Grand University construction is now complete.

Crensler:
17 turns for Large Steel Mill construction to be complete. 8 turns for the Brewery to be complete. 3 turns for Large Port construction to be complete. 1 turn for Trained Quarrelers training to be complete. 1 turn for Peasant Levy conversion to be complete.
[6 turns for the Serpent Road Lift to be complete. 1 turn for Trained Cavalry training to be complete. Trained Personal Guard training is now complete.]

FreelanceZero:
An Air Hand Cannon is created with a tank able to handle the stresses of its own air power. The Officer Corps is fully established and able to train lower ranked soldiers the art of command.

1 turn for hostile lands to be integrated.

JaxVaeus:
2 turns for the Mausoleum to be complete.

Spartanmario:
The mana crystal mine is reopened. Clipper trial runs are finished with them proving to be almost everything wanted of them.

The wedding goes off without a hitch, and it is a joyous occasion with even Lynne and Allpa managing to make it.

Chemistry and Potion research stall. Mana crystal research leads to further refinement with them able to draw energy from heat.

Onyx Aurelius:
The Korns, after partaking in the Starforger Festival, decide unanimously to begin trading with House Aurelius; food for goods they can’t produce.

The mapping of all local islands, all 20 of them, is completed (they are all really small with some of them only appearing in recent years). The research of Clockwork reliability stumbles upon a method to switch between different sized cogs without breaking the machine. An accident in the forges looking to make Corrosive-resistant iron/steel leads to a shiny result that water simply rolls off of without causing problems. Those pouring through Drakomedia’s theorems on magic learn an incredible amount that could not have been taught before; with it they have an understanding on the mana crystals that wasn’t possible before.

11 turns for the Dock Yard to be complete. 2 turns for the Glider Facility to be complete. The Guild is now established. Levies conversion is now complete.

Wanderer_In_Rags:
The search for willing mages to join the ranks have turned up nothing for the time being.

2 turns for Green Peasant Levy training to be complete. 1 turn for Green Crusader training to be complete.

wolfking2k:
Over 2,300 people come to claim the title of warlord. Among them are 52 gnoll women seeking to become Blackfang’s wife.

Research into nercomancy advances at a rapid pace.  The Berserker Serum is further refined.



Last edited by SilverDragonRed on Mon Jul 03, 2017 11:31 am; edited 2 times in total

View user profile

2 Re: Turn 3-1068 on Sun Jul 02, 2017 5:02 pm

Fortune roll:
Later

Actions:
Blackfang will host a preliminary test to judge the intelligence, and skill sets of those wishing to become a warlord after this a tournament will be held in order to see who is strong enough to hold the position. This same test will also be done for those wishing to marry Blackfang.

The war smithy will be put to work in making new specialized weapons for the berserkers. Something capable of cleaving, and capable pulling enemies from mounts, while also capable to hold it in one or two hands

The necromancers will be put to use, and begin raising an army of skeletal archers, and undead calvary

Two thousand criminals, an alpha warg, a bear, and a high shaman aswell as those who are dying from the tournament, and one hundred blood shards will be used in a ritual to attempt to summon Heinrich's soul back as a lich merged with that of Lord erik, the bear, and the warg.

Current stats:
Def 14
Inf 27
lan 15
law 51
pop 51 (43 with current projects) (1 in college, 7 with lanore)
Pow 30
Wea 39

Current projects:
Berserker solution, Necromancy, Battle Mages

Don't forget to stat beast masters.

View user profile

3 Re: Turn 3-1068 on Thu Jul 06, 2017 8:16 pm

Fortunes:

Outer Khanid:(HF+5)   Roll:20 Result:25(Growth)  Allocation: Defense

Inner Khanid:(HF+3)   Roll:33 Result:36(Boon)     Allocation: Law

Khanid Coast:(HF+15) Roll:28 Result:43(Boon)     Allocation: Wealth+Law
Stat Changes:

Outer Khanid:
Defense:8+2=10 Influence:7 Land:1 Law:23 Population:45 Power:6 Wealth:14

Inner Khanid:
Defense:17 Influence:6 Land:6 Law:23+8=31 Population:37 Power:7 Wealth:12

Khanid Coast:
Defense:12 Influence:15 Land:4 Law:39+4=43 Population:44 Power:6 Wealth:9+4(Fortune)+4(Port/Market)-1(imports)=17  Lloyds coffers:2 wealth
Actions:

Research: Metallurgy(Principles/fundamental understanding), Clockworks(Storage of Mechanical energy), Magic(Nature of Magic/Nature of Mana crystals)

Local:
The festival of the Starforger concludes, and a new year begins. Merchants are sent out across the various regions early, many filled with good spirits after the last year.

A detailed survey of the twenty or so odd islands begins, with the islands charted, there is a group looking to see if the islands have value, be it mineral, plant, or military.

Leeman Kor-Azor requests an update on the Runis project, after several months of work.

The modified trade ships near completion of preparations, and a posting is put out internally to the region looking for dedicated sailors, navigators, engineers, and fishermen, among other positions. The nature of job is listed only as an "Extended Exploration/Charting Voyage."

International:
With the international talks on the Koth threat stalling, an effort begins to contact smaller houses and kingdoms to rekindle interest in the issue, an envoy is sent to Laventino as well to begin the process of planning for the inevitable.

Small trade ships begin trading with the Harichu, though no formal agreement is announced, and as such, rare goods begin appearing in STG ports.

A Single team is sent west, along with carrier birds, to attempt to locate the Kingdom, or at least the army of, Ata-Raxia.
Forces:

Total Holdings, from all regions.

Commander List:
Commander(Elite) Command 10, Fighting 0, Warfare 4
Commander(Veteran) Command:6, Fighting 1, Warfare:3
Commander(Veteran) Command 5, Fighting 2, Warfare 3
Commander(Veteran) Command 3, Fighting 4, Warfare 3
Commander(Trained) Command 1, Fighting 4, Warfare 1
Commander(Green) Command 0, Fighting 0, Warfare 2

Infantry:
Infantry(Trained)(DM+6) Athletics 2, Endurance 2, Fighting 3
Infantry(Trained)(DM+6) Athletics 0, Endurance 4, Fighting 2
Infantry(Green  )(DM+9) Athletics 0, Endurance 1, Fighting 1
Infantry(Green  )(DM+9) Athletics 0, Endurance 1, Fighting 1
Infantry(Green  )(DM+9) Athletics 0, Endurance 1, Fighting 1
Infantry(Green  )(DM+9) Athletics 0, Endurance 1, Fighting 1
Infantry(Green  )(DM+9) Athletics 0, Endurance 1, Fighting 1
Infantry(Green  )(DM+9) Athletics 0, Endurance 1, Fighting 1

Garrison:
Garrison(Trained)(DM+3/9) Awareness 3, Endurance 1, Fighting 3   
Garrison(Trained)(DM+3/9) Awareness 2, Endurance 1, Fighting 3  
Garrison(Trained)(DM+3/9) Awareness 1, Endurance 2, Fighting 3
Garrison(Trained)(DM+3/9) Awareness 3, Endurance 1, Fighting 3
Garrison(Trained)(DM+3/9) Awareness 3, Endurance 1, Fighting 3
Garrison(Trained)(DM+3/9) Awareness 3, Endurance 1, Fighting 3

Enginners:
Engineesr(Elite  )(DM+3) Endurance 2, Fighting 5, Warfare 7 
Engineers(Trained)(DM+9) Endurance 4, Fighting 0, Warfare 2
Engineers(Trained)(DM+9) Endurance 4, Fighting 0, Warfare 2

Archers: 
Archer(Trained)(DM:+9 ) Agility 1, Awareness 2, Marksmanship 3
Archer(Green)  (DM:+12)Agility 0, Awareness 1, Marksmanship 1
Archer(Green)  (DM:+12)Agility 0, Awareness 1, Marksmanship 1
Archer(Green)  (DM:+12)Agility 0, Awareness 1, Marksmanship 1

Naval:
Warships(Elite) (DM+0) Awareness 8, Fighting 3, Marksmanship 3
Warships(Trained)(DM+6) Awareness 1, Fighting 2, Marksmanship 3
Warships(Trained) DM+6) Awareness 1, Fighting 2, Marksmanship 3


Misc:
Special(Trained) (DM+6) Awareness 2, Endurance 2, Healing 2
Cavalry(Trained)(DM+3) Agility 3, Animal Handling 1, Fighting 2
Nobles(Trained) (DM+3) Athletics 0, Endurance 3, Fighting 3

View user profile

4 Re: Turn 3-1068 on Fri Jul 07, 2017 5:40 pm

House Fortune Rolls:
House Fletcher Fortune Roll:
I roll 15 adding on my House fortune of 8 giving me 23. This gives me Growth. I improve Wealth by d3 - I roll 1. Because of my port I also gain +d6 (4) wealth and +1 Wealth from Trade.

Current stats - House Fletcher:

Glory: 15

Defense: 25
Influence: 18
Lands: 11
Law: 36
Population: 49
Power: 0
Wealth: 34


Holdings:
1 x Port
Castle

Commander Adam (Veteran) (Inf Command 5, Fighting 3, Warfare 2)

(12) 12000 Archers (Trained Discipline +9 ) 3 Marksmanship, 2 Awareness, 1 Agility
(7) 7000 Infantry (Trained Discipline +0) 2 Fighting, 2 Endurance, 2 Athletics
(10) 2000 Cavalry. (Trained Discipline +3) 2 Agility, 2 Animal Handling, 2 Fighting
(1) 1000 Personal Guard (Trained, Discipline +0) 2 Endurance, 3 Fighting, Agility 1


(3) 3000 Garrison (Green Discipline +12) Endurance 2
(2) 2000 Engineers (Trained Discipline +9) Fighting 2, Warfare 3, Endurance 1


2 large Steam Cannons
5 Black Powder Cannons

House Stewart Roll:
I roll 29 adding the House Fortune of 7 giving 36. This gives Blessing. I improve Wealth by d6 - I roll 4. Because of the Port I also gain +1 Wealth


Defence: 10
Influence: 4
Land: 2
Law: 23
Population: 12
Power: 2
Wealth: 20

Holdings:
1 x Port
Small Castle
Artisan
Granary

Commander Rodger (Veteran) (Inf Command 6, Fighting 2, Warfare 2)

(3) 150 Warships (Trained DM+6) Awareness 3, Fighting 0, Marksmanship 3
(10) 2000 Cavalry (Trained DM+3) Agility 2, Animal Handling 2, Fighting 2

(6) 6000 Crusaders (Trained DM+9) Athletics 1, Endurance 2, Fighting 3

House Aslaug:
I roll 26 adding the House Fortune of -5 this giving me 21. This gives Blessing. I improve Law by d6 - I roll 5. Because of the Port I also gain +1 Wealth

Defence 32
Influence 9
Lands 24
Law 22
Population 33
Power 2
Wealth 24

Holdings:
Hall
1 x Port
Steeple
Marketplace

Commander, Trained (Lady Asluag) Command 3, Fighting 1, Warfare 2
Commander, Trained (Dougal Dixon) Warfare 3, Fighting 2, Command 1

(3) 3000 Archers, Trained (DM+0) Agility 1, Awareness 2, Marskmanship 3
(5) 1000 Cavalry, Veteran (DM+0) Agility 4, Animal Handling 3, Fighting 3
(5) 5000 Crusaders, Trained (DM+9) Athletics 1, Endurance 4, Fighting 1
(3) 3000 Engineers, Trained (DM+9) Endurance 4, Fighting 0, Warfare 2
(3) 3000 Nobles, Elite (DM-3) Athletics 4, Endurance 6, Fighting 4
(1) 50 Warships, Trained (DM+6) Awareness 6, Fighting 0, Marksmanship 1

3 Medium Cannons
Actions:


House Fletcher Actions:


A large Artisan begins construction at the cost of +10 Wealth, 20 Pop will be put into it.

Edward graciously concedes the election to Vanora urging unity from all the nobles assembled. All nobles are invited to attend a feast put on by Edward which will celebrate unification. Edward will personally meet with Vanora to discuss her plans for the future and to see how he can help.




House Stewart Actions:






House Aslaug Actions:





Research:


The Grand University will immediately get to work unlocking the secret to producing Black Powder by inspecting the samples and cannons bought from the Seven Isles.




Current Stats:
House Fletcher:


Glory: 15

Defense: 25
Influence: 18
Lands: 11
Law: 36
Population: 49 (29 due to construction)
Power: 0
Wealth: 24


Holdings:
1 x Port
Castle
Marketplace


House Stewart:


Defence: 10
Influence: 4
Land: 2
Law: 23
Population: 12
Power: 2
Wealth: 20

Holdings:
1 x Port
Small Castle
Artisan
Granary

House Aslaug:


Defence 32
Influence 9
Lands 24
Law 22
Population 33
Power 2
Wealth 24

Holdings:
Hall
1 x Port
Steeple

View user profile

5 Re: Turn 3-1068 on Sun Jul 09, 2017 1:14 pm

Actions:
Each newly integrated land is surveyed for what repairs exactly need to be done and how much they will cost, as well as ways to help increase law and order in the respective regions. Each new region is also given a seat on Parliament to represent their people in the law of the lands. Elections will thus be held in their regions for the seat in the house of commons. The ladies of the land automatically default to representing their lands in the house of lords.

7 Gold is invested in making as many clippers as possible of various sizes and roles to replace their old aging fleet of trade ships. These new state of the art ships will hopefully increase trade revenues and the extreme clippers in particular will be used for the new sugar and coca trade.

A new company is opened and the isles invests in it 10 gold to help it start. Known as the Union Parcel Service, they will specialize in shipping packages and mostly mail across the entire region and begin asking other places if they can start setting up their mail system of gryphon riders to provide low and fast mail delivery services! At the same time, this company begins to research by itself (slowly) on better ways to improve the logistics of the sea. This mainly is port infrastructure and some of the things they would be working towards is things like cranes and other loading and unloading methods.
The Union Parcel Service Approaches the STG and requests to have the ships it begins to purchase categorized as STG trading ships as well as having a good working relationship between the two.

With the new discovery into mana crystals, it is experimented how much energy a crystal can hold and begins charging a small one through use of coal fire. While the volcano is a good idea, there is nothing currently in place to safely use the volcano as a geothermal source of energy for the crystals. That will be looked into later. While the practical research is going on with the crystal,
those there on the theoretical side begin to use this new discovery as a reason to research spellcraft. The king in particular asks them to somehow try and create a system of rapid transportation with this new source of energy. The researchers thus begin to research stargates. The Treatise on magic book is consulted to see if anything from it can help them in this massive endeavor.

All other research is encouraged to keep on trying. You can do it! with clipper project done, flying shuttle project is picked back up. (Chemistry research begins making a periodic table to better categorize materials in reactions and pair them with like things)

Fortune Roll:
Fortune roll this week will be still only mine. Next week will have all three regions get fortune rolls.
1,1,3,5,6,5,3,+19=43 BOON
4d3:3+1+2+2

House Stats:
Def: 5
Inf: 10+2=12
Land: 5
Law: 71+2=73
Pop: 47
Pow: 8+3 (fortune)=11
Wealth:18+1+5-17=7 (Market+Port: d6=5) (Fortune) (Expenses)
HOUSE FORTUNE: 19 (Mine +5)

Army, Research, Company:
Construction Projects: Artisan and Mine (20 Pop Each. Total Pop:40)

NAVY:3 Warships +4 In Construction
Warship, Trained (70 exp). +2 Awareness, +2 Fighting, +2 Marksmanship
Warship, Green (50 exp). +2 Awareness, +0 Fighting, +2 Marksmanship
Warship, Green (20 exp). +0 Awareness, +0 Fighting, +2 Marksmanship
Warship, Green (20 exp). +0 Awareness, +0 Fighting, +2 Marksmanship
Warship, Green (20 exp). +0 Awareness, +0 Fighting, +2 Marksmanship
Warship, Green (20 exp). +0 Awareness, +0 Fighting, +2 Marksmanship
Warship, Green (20 exp). +0 Awareness, +0 Fighting, +2 Marksmanship

ARMY
Infantry, Trained (60 exp)
Infantry, Green (20 exp)
Infantry, Green (20 exp)
Engineers, Green (20 exp)
Archer, Trained (60 exp)
Archer, Trained (60 exp)
-Will update stats for crossbowmen soon
Crossbowmen, Veteran (120 exp)
Crossbowmen, Veteran (120 exp)
Crossbowmen, Veteran (120 exp)
Crossbowmen, Veteran (120 exp)
Gryphon Calvary, Trained (60 exp)
Gryphon Calvary, Green (20 exp)
Gryphon Calvary, Green (20 exp)
Gryphon Calvary (Not Available: 1 Turn Remaining), Green (20 exp)
Commander, Green (20 exp)

Research
Chemistry Research (General)-
Research is done to figure out why things react as they do.

Research into Mana, the Crystals, and potential ways to generate more mana for use in spells and other constructions.
NEW: Research how to make a stargate work.

Berserk Potion:
Find out how to make animals go mad and attack each other
Cause Koth to go mad and attack each other?

Flying Shuttle (Pre-industrial research):
Investment already been made and some people are trying to figure out how to take Cloth faster and cheaper with the same amount of labor.

Company
Union Parcel Service: Logistical Company
Specializes in mail and transport

View user profile

6 Re: Turn 3-1068 on Sun Jul 09, 2017 5:24 pm

Actions:
As the end of winter approaches, many of the ancient healers from Nestav's infamy days, having a solid foundation on the language of this brave new world, begin their journeys outward, seeking to spread their arts of healing and goodwill, both in such short supply in this era.
There has been enough pain; now, should the world accept, they seek to bring life and compassion.

However, Nestav itself, even despite reeling from the damage done the past year, has recovered. Harboring no illusions about their foolhardy neighbors, King Valganis begins recruitment of two new Protector Guard (Green, -14 Power) units, as part of Nestav's re-militarization program. As well, a new unit of Wyvern Cavalry (Green, -6 Power) is to be recruited and trained in the ways of flight. Diplomats are sent to Laventino, seeking to strengthen ties and establish trade.

A meeting between the Kreatheans and King Valganis will be finally agreed to, taking place just outside Skyreach Citadel as a result of last month's mysterious fire.

The military academy is to start research into metallurgy in order to further improve the quality of steel at the Inga Smeltery. Additionally, new methods of martial arts are to be experimented upon, with polearm, sword, and bare hands.

Finally, the prototype Galleon and Schooners (from far, far earlier) are now to be taken out for testing. The results of the ship tests are to be investigated in the Military Academy for any flaws in their design and any improvements that need to be made.

Fortune Roll:
7d6 = 30+6 = 36 Boon; +6 to Power, +5 to Pop

House Stats:

Def = 3
Inf = 1
Lan = 2
Law = 39
Pop = 35
Pow = 12
Wea = 12

Research: Improved Metallurgy, Improved Martial Arts, Naval Projects

Military:
--Commander, Elite (140exp) Warfare 5, Fighting 4, Command 5
-Commander, Veteran (100exp) Command 7, Fighting 3, Warfare 0
-Commander, Trained (60 exp) Warfare 4, Fighting, Command 2
--Protector Guard, Elite (DM-6)(140exp) Athletics 4, Endurance 5, Fighting 5
-Personal Guard, Green (DM+3)(20exp) Athletics 1, Endurance 1, Fighting
--Nobles, Veteran (DM+0)(100exp) Athletics 6, Endurance 3, Fighting 1
-Nobles, Veteran (DM+0)(100exp) Athletics 6, Endurance 3, Fighting 1
-Nobles, Veteran (DM+0)(100exp) Athletics 4, Endurance 4, Fighting 2
-Green Nobles (DM+6)(20exp) Athletics, Endurance 1, Fighting 1
--Crusaders, Veteran (DM+6)(100exp) Athletics 2, Endurance 3, Fighting 5
-Crusaders, Veteran (DM+6)(100exp) Athletics 2, Endurance 3, Fighting 5
--Engineers, Elite (DM+3)(160exp) Endurance 5, Fighting 3, Warfare 8
-Engineers, Trained (DM+9)(70exp) Endurance 2, Fighting, Warfare 5
-Engineers, Trained (DM+9)(60exp) Endurance 2, Fighting 1, Warfare 3
-Engineers, Trained (DM+9)(60exp) Endurance 2, Fighting 1, Warfare 3
-Engineers, Green (DM+12)(50exp) Endurance 1, Fighting 1, Warfare 3
--Scouts, Trained (DM+6)(90exp) Awareness 2, Endurance 3, Stealth 4
-Green Scouts (DM+12)(50exp) Awareness 2, Endurance, Stealth 3
--Infantry, Elite (DM+0)(140exp) Athletics 6, Endurance 3, Fighting 5
-Infantry, Green (DM+6)(50exp) Athletics 2, Endurance 2, Fighting 1
-Infantry, Green (DM+6)(50exp) Athletics 2, Endurance 2, Fighting 1
-Infantry, Trained (DM+6)(50exp) Athletics 2, Endurance 2, Fighting 1
-Infantry, Trained (DM+6)(60exp) Athletics 2, Endurance 3, Fighting 1
-Infantry, Trained (DM+6)(60exp) Athletics 2, Endurance 3, Fighting 1
-Infantry, Trained (DM+6)(60exp) Athletics 2, Endurance 3, Fighting 1
-Infantry, Trained (DM+6)(60exp) Athletics 4, Endurance 1, Fighting 1
--Archers, Elite (DM+3)(140exp) Agility 5, Awareness 5, Marksmanship 4
-Archers, Elite (DM+3)(140exp) Agility 4, Awareness 4, Marksmanship 6
-Archers, Veteran (DM+9)(110exp) Agility 3, Awareness 2, Marksmanship 5
-Archers, Green (DM+12)(40exp) Agility 1, Awareness 1, Marksmanship 2
-Archers, Green (DM+12)(40exp) Agility 1, Awareness 1, Marksmanship 2
-Archers, Green (DM+12)(40exp) Agility 1, Awareness 1, Marksmanship 2
-Archers, Green (DM+12)(40exp) Agility 1, Awareness 1, Marksmanship 2
-Archers, Green (DM+12)(40exp) Agility 1, Awareness 1, Marksmanship 2
--Cavalry, Elite (DM-3)(140exp) Agility 3, Animal Handling 1, Fighting 10
-Cavalry, Elite (DM-3)(140exp) Agility 3, Animal Handling 1, Fighting 10
-Cavalry, Elite (DM-3)(140exp) Agility 3, Animal Handling 1, Fighting 10
-Cavalry, Elite (DM-3)(140exp) Agility 3, Animal Handling 1, Fighting 10
-Cavalry, Trained (DM+3)(80exp) Agility 3, Animal Handling 3, Fighting 2
-Cavalry, Trained (DM+3)(60exp) Agility 3, Animal Handling 0, Fighting 3
-Cavalry, Green (DM+6)(20exp) Agility 1, Animal Handling, Fighting 1
-Cavalry, Green (DM+6)(20exp) Agility 1, Animal Handling, Fighting 1
-Cavalry, Green (DM+6)(20exp) Agility 1, Animal Handling, Fighting 1
-Cavalry, Green (DM+6)(20exp) Agility 1, Animal Handling, Fighting 1
-Cavalry, Green (DM+6)(20exp) Agility 1, Animal Handling, Fighting 1
-Cavalry, Green (DM+6)(20exp) Agility 1, Animal Handling, Fighting 1
-Garrison, Trained (DM+3/+9)(70exp) Awareness 3, Endurance 4, Fighting 0
-Garrison, Green (DM+3/+9)(40exp) Awareness 1, Endurance 3, Fighting 0
-Mercenaries, Trained (DM+9)(80exp) Athletics 2, Endurance 4, Fighting 2
-Mercenaries, Trained (DM+9)(70exp) Athletics 2, Endurance 3, Fighting 2
-Scorpion x2
-Manongel x2
-Centipede x1
-Steam Cannons, Small x1

View user profile

7 Re: Turn 3-1068 on Sun Jul 09, 2017 5:30 pm

Fortunes of the Road:
7d6+3 =16 GROWTH +2 to POW

Actions:
The Seeking continues, and construction of the trebuchet will begin with lumber purchased from Aurelion mills.

View user profile

8 Re: Turn 3-1068 on Sun Jul 09, 2017 6:21 pm

Actions:
Production of the golems is to begin.

Research:
Mithril research continues, while rune smithing efforts are turned to using templates for arrow and quarrel heads, as well as bullets and cannon shells, to cast them with the rune already on the ammunition. Meanwhile, efforts to improve firearms, in terms of range and accuracy, begin, as well as refining the black powder. Research into further improving the kampfwagons and steam engines begin as well.

Current Military Strength:
House Geirmund/Clan Grimmore: Trained Infrantry unit 1: Discipline Modifier +6, Athletics 3/Endurance 3/Fighting 4

Trained Infrantry unit 2: Discipline Modifier +6, Athletics 2/Endurance 3/Fighting 3

Trained Infrantry units 3 through 8: Discipline Modifier +6, Athletics 2/Endurance 2/Fighting 2

Trained Archer unit 1: Discipline Modifier +9, Agility 2/Awareness 2/Marksmanship 3

Trained Archer units 2 and 3: Discipline Modifier +9, Agility 3/Awareness 2/Marksmanship 3

Trained Crusader units 1 and 2: Discipline Modifier +9, Athletics 4/Endurance 3/Fighting 3

Trained Cavalry Unit 1: Discipline +3, Agility 3/Animal Handling 2/Fighting 4

Trained Cavalry Unit 2: Discipline +3, Agility 3/Animal Handling 2/Fighting 3

Veteran Commander (Lord Thrand): Command 4/Fighting 5/Warfare 5

Veteran Engineer Unit 1: Discipline +6, Endurance 3/Fighting 3/Warfare 4

Veteran Engineer Unit 2: Discipline +6, Endurance 4/Fighting 3/Warfare 3

Trained Special Units 1 and 2 (Dwarven Thunderers): Discipline Modifier +6, Agility 3/ Endurance 2/Marksmanship 3

Kampfwagons (Steam cannon): Discipline +12, Marksmanship 2/Fighting 1/Warfare 2

Kampfwagons (Scorpians): Discipline +12, Marksmanship 1/Fighting 1/Warfare 2

Kampfwagons (Centipedes): Discipline +12, Marksmanship 2/Fighting 1/Warfare 2

Support Units 1 and 2: Discipline Modifier +6, Animal Handling 2, Endurance 2, Healing 4

Personal Guard Unit: Discipline Modifier +0, Athletics 3, Endurance 2, Fighting 3

House Adalwulf:Infantry, Trained (DM+6) Athletics 5, Endurance 1, Fighting 0

Infantry, Trained (DM+6) Athletics 5, Endurance 1, Fighting 0

Infantry, Trained (DM+6) Athletics 5, Endurance 1, Fighting 0

Archers, Veteran (DM+6) Agility 5, Awareness 2, Marksmanship 3

Archers, Veteran (DM+6) Agility 5, Awareness 2, Marksmanship 3

Cavalry, Elite (DM-3) Agility 3, Animal Handling 1, Fighting 10

Commander, Green Command 2, Fighting 0, Warfare 2

House Brynjarr: Garrison, Veteran (DM+0/6) Awareness 1, Endurance 9, Fighting 0

Garrison, Veteran (DM+0/6) Awareness 1, Endurance 9, Fighting 0

Garrison, Veteran (DM+0/6) Awareness 1, Endurance 9, Fighting 0

Garrison, Veteran (DM+0/6) Awareness 1, Endurance 9, Fighting 0

Garrison, Veteran (DM+0/6) Awareness 1, Endurance 9, Fighting 0

Garrison, Veteran (DM+0/6) Awareness 1, Endurance 9, Fighting 0

House Osgar: Arn Osgar, Elite Command 8, Fighting 1, Warfare 5

Engineers, Trained (DM+9) Endurance 0, Fighting 0, Warfare 6

Engineers, Trained (DM+9) Endurance 0, Fighting 0, Warfare 6

Garrison, Trained (DM+3/9) Awareness 0, Endurance 0, Fighting 6

Garrison, Trained (DM+3/9) Awareness 0, Endurance 0, Fighting 6

View user profile

View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum