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Turn 12-1068

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1 Turn 12-1068 on Sun Sep 03, 2017 1:02 pm

Bradley3000:

Crensler:
1 turn for Trained Infantry(x5)/Archers(x3)/Smart Golems(x2)/Commander(x3) training to be complete.

FreelanceZero:
Houses Isabjorg and Hakon state they will accept aid in the coming year dealing with the southern Houses of the Peaks. For now they are mopping up the minor bandit rebellion.

Research into Improved Metallurgy and Naval stuff stalls. Progress is made in Improved Martial Arts.

5 turns of mine construction to be complete. 4 turns for Trained Wyvern Cavalry training to be complete. 3 turns for Trained Smart Golem creation to be complete. 1 turn for Trained Cavalry(x6) training to be complete.

JaxVaeus:

LadyoftheBlackRose:

SpartanMario:
The Seven Isles navy begins its hunt of the opportunistic pirates, alongside the harichu and laven ships.

Under Uzario’s supervision a portal is finally made on the isles. A letter is sent to the team in Nestav informing them of the ritual and procedure required to complete it.

You gain 1 wealth.

Onyx Aurelius:
With the return of the merchant ships the estimated amount of mana crystal required is almost met. The attempts to clear out the ruins has slowed upon hitting a particularly dense collapse and portion of the former city. The assessment comes back for the mines; [16 wealth] for all mines in the region to match the standards of the best operating mine abroad.

The expedition begins to chart the abnormality of the new place--nothing else is reported for now. Word gets back from the representative that they have reached laven soil.

Merylin of Nestav arrives with a unit of Green Smart Golems (40xp) as per the trade agreement.

A prototype vehicle is completed, trials are set to commence soon. Progress is made for flight and blackpowder research. Research into new naval propulsion methods have begun.

You gain 7 wealth. 10 for College expansion to be complete. 2 turns for border forts to be complete.

Wanderer_in_Rags:
Foreign dignitaries arrive for the coronation. Princess Jasemine of the Kingdom of Khugomid presents gifts sent from home; an elephant, a maguserpens (elephant-faced snake), and the remnants of the Knights of Lily. The representative from House Aurelius brings an enchanted bow dug out of the Palace of Tasha. Valganis of Nestav brings a gift of a master-crafted and engraved sword.

Captains of some of the largest mercenary companies come to discuss the koth with the Lord-Commander.  At the end of it 67 of the 74 attendants agree to stand with Kreathea when the time comes.

Having heard of the kreathean’s survival and that of their new home, the Knights of Jasper and the Order of Nychtas arrive to pledge their service to the Lord-Commander.

4 turns to repair Small Town outer wall.

wolfking2k:
Veingos’ training progresses.

Soretongue and Dirtfang are allowed into the royal court to speak with Regent Tencia Kobayashi.

7 turns for the Mage’s College upgrade to be complete.

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2 Re: Turn 12-1068 on Mon Sep 04, 2017 12:07 am

Fortunes of Kreathean:
7d6+3= 29 BOON +6 POW +6 DEF

Actions:
The comers to the coronation will be welcomed, and the gifts accepted with great grace and gratitude. More guests will be welcome to come as the leaders of Arcadia, Geriland and the Seven Isles are still invited before the coronation takes place at the zenith of the year and the turning of the next.

A great celebration for the people both old and new will be held, with jubilations for all and plentiful food to be shared.

The knightly orders of Jasper and Nychtas are welcomed to the kingdom with open arms, and they are brought to the army with the Knights of Lily, knights all and now knights of Kreathean.

Word reaches the Lord-Commander's ear from traders that the Banners have risen over the East-- the Koth are there and in titanic numbers. This is fell news and ill omen, and Segarus sends word to the mercenary commanders to assemble the army-- it is time. He sends word to Aurelion lands and the Isles-- they will need ships to carry the army to Chu.

Messengers will be sent to the Venom League-- Segarus now calls upon their oath of aid, and he will ask the Princess Jasmine if she and her troops can aid the army.

2 Units of Green Archers, one of green Engineers and another unit of Trebuchet will be recruited and assembled.

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3 Re: Turn 12-1068 on Thu Sep 07, 2017 2:22 am

Fortunes:

Outer Khanid:(HF+5)   Roll:25 Result:30(Blessing)   Allocation: Influence+Wealth

Inner Khanid:(HF+10)  Roll:25 Result:35(Blessing)   Allocation: Law+Influence+Population+Power

Khanid Coast:(HF+16)  Roll:19 Result:35(Blessing)   Allocation: Law+Land+Power+Wealth
Stat Changes:

Outer Khanid:
Defense:4 Influence:10+2=12 Land:1 Law:31 Population:45 Power:8 Wealth:5+1=6

Inner Khanid:
Defense:11 Influence:8+1=9 Land:6 Law:42+1=43 Population:38+1=39 Power:8+1=9 Wealth:12

Khanid Coast:
Defense:14 Influence:20 Land:8+1=9 Law:51+1=52 Population:44 Power:14+1=15 Wealth:54+1(HF)+4(Port/Market)+7(Trade)-1(Imports)-16(Mine renovations)-2(dock upgrade)=47 Lloyds coffers:17 wealth-?(International newspaper project)-??(Insurance startup)
Actions:

Research:
College: Metallurgy(Refinement), Clockworks(Vehicle testing/support), Magic(Nature of Mana crystals)

Glider Facility: Flight(General/Production), Blackpowder(General/Burn Time) 

Dockyard: shipbuilding(Propulsion methods)
------------------------------------------------------------
Local:
The ruins project continues, though a map is consulted to figure out how much more of the city is still buried, and what section the densely collapsed area is.

Border forts continue construction, however, a beacon network is also ordered to be built into the forts as a warning system. (Yes i know this will increase cost)

With the assessment from the mines in hand, the order is given to upgrade them to match the best mines abroad.(-16 wealth)

An expansion is made to the dockyards to support an additional project group(-2 Wealth, increase slots from 1 to 2)
------------------------------------------------
International:
The expedition continues, a new idea is tried: attempt to figure out the land's rough location by star chart, if possible.

A final wave of traders for the year make their rounds, they carry with them curious rumors of happenings in the east, including Koth swarms, and political happenings.

The laventine contact is asked about sustaining large scale magical constructs, notably something like a portal, and what it might take.

Lloyd's makes two daring moves internationally. In STG controlled ports, print shops are setup with the intent of distributing news to merchants on a regular basis in the form of a "newspaper", the wealth for this venture coming from the Varvol profits. 
As well as the "newspaper", Lloyd's also begins seeking investors into a new "risk sharing" venture named "The Lloyd's Consortium", the practical effect being that merchants, and other can attempt to "insure" certain ventures against failure. (Cost to be determined by GM pending GM approval.)

A few of the golems traded from Nestav are transported to the Harichu island as a demonstration of an alternative to traditional slave labor.

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4 Re: Turn 12-1068 on Sun Sep 10, 2017 12:34 am

Actions:
The isles continues research into Metallurgy (general) for airship project.
Isles Continues Flying Shuttle Research
Isles discontinues Stargate Research due to completion of the project.
Isles continues Research into Chemistry (general)
Isles begins Research on Wards (Levitation and Barrier)

3 More warship units will have their keels laid down and paid for. They will be brought up to trained.(-21 Wealth, -6 Power)

Construction begins of a stargate to be shipped out to the outpost colony that the expedition is finding. (-5 Wealth)

Begin building larger trade presence and relations with the kingdom of ponthos
Continue relation building and trade influence with the Harichu (working towards diplomatic union of the two governments)

House Roll:
Isles:
4,2,1,5,1,3,5,+20=41 Boon
2d6:6+2
House Cleomund:
4,5,1,1,1,6,2+0=20 Growth
d3:2
House Adalfarus:
3,6,1,3,6,5,1-1=24 Growth
d3:2

House Stats:
House Glearre:
Def: 5
Inf: 12
Land: 7
Law: 74
Pop: 47
Pow: 23-6+6=23
Wealth:21-21+1+2+4=7 (Market+Port: d6=4)
House Cleomund:
Def:2
Inf:0
Land:0
Law:49+2
Pop:41
Pow:3
Wea:5
House Adalfarus:
Def-5
Inf-2
Lan-0
Law-29+2=31+2
Pop-22
Pow-5
Wea:18-5=13

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5 Re: Turn 12-1068 on Sun Sep 10, 2017 3:15 pm

Turn Actions:
Efforts to expand the watch stations are made, while the wargs will be trained to accept commands and riders.  Scouts are sent into the ruins, to determine if there is anything worth clearing the place out for.  Meanwhile the Green Commanders (x2) are to be brought up to Trained.

Research Projects:
The hand cannon prototypes are to be tested, while efforts to increase accuracy are made. Research into  Mass Production, Magical Energy, and Refrigeration Tech continue.  Meanwhile, now that the full extent of the matrices combined with the rune triggers has been explored, a prototype armored frame, roughly three times as large as the average braen, is to be constructed.  The matrices and rune triggers are meant to control it and all measures to ensure safety of the researchers and engineers are to be taken to prevent further deaths. Research into the larger, more powerful steam engines also continues.

Current Military Strength:
House Geirmund/Clan Grimmore:

Veteran Infantry unit 01: Discipline Modifier +3, Athletics 4/Endurance 4/Fighting 4  Armor Upgrade x1, Weapon Upgrade x1

Veteran Infantry unit 02: Discipline Modifier +3, Athletics 4/Endurance 3/Fighting 4  Armor Upgrade x1, Weapon Upgrade x1

Trained Infantry units 03-04: Discipline Modifier +6, Athletics 2/Endurance 2/Fighting 2  Armor Upgrade x1, Weapon Upgrade x1

Trained Infantry unit 05: Discipline Modifier +6, Athletics 2/Endurance 2/Fighting 3  Armor Upgrade x1, Weapon Upgrade x1

Trained Infantry units 06-07: Discipline Modifier +6, Athletics 3/Endurance 3/Fighting 3  Armor Upgrade x1, Weapon Upgrade x1

Trained Infantry unit 08: Discipline Modifier +6, Athletics 3/Endurance 2/Fighting 3  Armor Upgrade x1, Weapon Upgrade x1

Trained Infantry units 09-10: Discipline Modifier +6, Athletics 2/Endurance 2/Fighting 2  Armor Upgrade x1, Weapon Upgrade x1

Veteran Crusader units 11-12: Discipline Modifier +6, Athletics 4/Endurance 3/Fighting 4  Armor Upgrade x1, Weapon Upgrade x1

Trained Personal Guard unit 13: Discipline Modifier +0, Athletics 4, Endurance 3, Fighting 3  Armor Upgrade x1, Weapon Upgrade x1

Veteran Cavalry unit 14: Discipline Modifier +0, Agility 4/Animal Handling 3/Fighting 4  Armor Upgrade x1, Weapon Upgrade x1

Veteran Cavalry unit 15: Discipline Modifier +0, Agility 3/Animal Handling 3/Fighting 3  Armor Upgrade x1, Weapon Upgrade x1

Trained Cavalry unit 16: Discipline Modifier +3, Agility 2/Animal Handling 2/Fighting 2  Armor Upgrade x1, Weapon Upgrade x1

Trained Archer unit 17-19: Discipline Modifier +9, Agility 3/Awareness 3/Marksmanship 3  Armor Upgrade x1, Weapon Upgrade x1

Trained Archer units 20-21: Discipline Modifier +9, Agility 2/Awareness 2/Marksmanship 2  Armor Upgrade x1, Weapon Upgrade x1

Trained Dwarven Quarreler units 22-23: Discipline Modifier +6, Agility 3/ Endurance 3/Marksmanship 3  Armor Upgrade x1, Weapon Upgrade x2

Trained Dwarven Quarreler unit 24: Discipline Modifier +6, Agility 3/ Endurance 2/Marksmanship 2  Armor Upgrade x1, Weapon Upgrade x2

Veteran Engineer unit 25 (Large Steam Cannon): Discipline +6, Endurance 3/Fighting 3/Warfare 5  Armor Upgrade x1, Weapon Upgrade x1

Veteran Engineer unit 26 (Large Steam Cannon): Discipline +6, Endurance 4/Fighting 3/Warfare 5  Armor Upgrade x1, Weapon Upgrade x1

Green Kampfwagon unit 27 (Small Steam Cannon): Discipline +12, Marksmanship 2/Fighting 1/Warfare 2  Armor upgrade x2, Weapon Upgrade x1

Green Kampfwagon unit 28 (Small Steam Cannon): Discipline +12, Marksmanship 2/Fighting 1/Warfare 2  Armor Upgrade x2, Weapon Upgrade x1

Trained Kampfwagon unit 29 (Spitfire [Jelly Fire]): Discipline +9, Marksmanship 2/Fighting 2/Warfare 3  Armor Upgrade x2

Trained Support units 30-31: Discipline Modifier +6, Animal Handling 2, Endurance 2, Healing 5  Armor Upgrade x1

Veteran Garrison units 32-33: Discipline Modifier +0/+6, Awareness 3, Endurance 4, Fighting 3  Armor Upgrade x1, Weapon Upgrade x1

Trained Garrison unit 34: Discipline Modifier +3/+9, Awareness 2, Endurance 2, Fighting 2  Armor Upgrade x1, Weapon Upgrade x1

Elite Commander (Lord Thrand): Command 4/Fighting 5/Warfare 5  Armor Upgrade x1, Weapon Upgrade x1, Amelia's Amulet

House Adalwulf:

Infantry, Trained (DM+6) Athletics 5, Endurance 1, Fighting 2

Infantry, Trained (DM+6) Athletics 5, Endurance 1, Fighting 2

Infantry, Trained (DM+6) Athletics 5, Endurance 1, Fighting 2

Archers, Veteran (DM+6) Agility 6, Awareness 2, Marksmanship 5

Archers, Veteran (DM+6) Agility 6, Awareness 2, Marksmanship 5

Cavalry, Elite (DM-3) Agility 3, Animal Handling 3, Fighting 10

Cavalry, Trained (DM+3) Agility 1, Animal Handling 1, Fighting 1

Commander, Green Command 2, Fighting 0, Warfare 2

House Brynjarr:

Garrison, Veteran (DM+0/6) Awareness 1, Endurance 9, Fighting 0

Garrison, Veteran (DM+0/6) Awareness 1, Endurance 9, Fighting 0

Garrison, Veteran (DM+0/6) Awareness 1, Endurance 9, Fighting 0

Garrison, Veteran (DM+0/6) Awareness 1, Endurance 9, Fighting 0

Garrison, Veteran (DM+0/6) Awareness 1, Endurance 9, Fighting 0

Garrison, Veteran (DM+0/6) Awareness 1, Endurance 9, Fighting 0

House Osgar:

Arn Osgar, Elite Command 8, Fighting 1, Warfare 5

Engineers, Trained (DM+9) Endurance 1, Fighting 0, Warfare 6

Engineers, Trained (DM+9) Endurance 1, Fighting 0, Warfare 6

Garrison, Trained (DM+3/9) Awareness 0, Endurance 0, Fighting 6

Garrison, Trained (DM+3/9) Awareness 0, Endurance 0, Fighting 6

Lady Zau, Veteran Command 7, Fighting 6, Warfare 1  Armor Upgrade x1

Trained Warships units 01-05: (Discipline Modifier +6) Awareness 2, Fighting 2, Marksmanship 2

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6 Re: Turn 12-1068 on Mon Sep 11, 2017 8:20 pm

fortune roll:
Roll(7d6)+5:
6,3,3,6,4,4,3,+5
Total:34 Growth, rolled 1d3 got a 3, 3 to power

turn actions:
Blightwatch's teaching continues, and ward magic is still being researched

house stats:
Def 14
Inf 27
lan 15
law 51
pop 48 (47 with current projects) (1 in college)
Pow 30
Wea 29

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