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Capcom doing something right!? Earn DLC Not Pay with SFV!

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Remember the days before DLC when you would bust your behind on a game and get rewarded with new characters or new outfits etc. and not be charged for it? Finally Capcom who was terrible at re-releasing the same game and charging 20 bucks for a costume pack or charge to unlock characters on the disc *cough*street fighterXtekken*cough* is changing their ways. Earn and Unlock DLC free & not pay is here! The way gaming was and should be! This is good news for fans of Capcom related titles, hopefully the trend continues with their other titles like Resident Evil or other game companies in general.

(Btw: I can't believe there actually are people out there complaining about this. Like it's crazy how people can't be satisfied with anything.)

http://blog.us.playstation.com/2015/07/18/street-fighter-v-a-new-way-to-play/
Street Fighter V: A New Way to Play
Posted by Peter Rosas on Jul 18, 2015 // Capcom, Community Manager
Hey everyone!
We just announced some big Street Fighter V news today at the Capcom panel here at EVO 2015. There is quite a lot of information to take in, so buckle down and read carefully!

First and foremost, Street Fighter V will feature a brand new service-based approach with regards to post-launch content. With this approach come several key changes to our content strategy:

  1. The initial release is the only disc you will ever need to own
  2. All balance and system adjustments will be available for free
  3. All post-launch gameplay related content will be earnable for free by playing the game

That’s right; Street Fighter V will be the first iteration in the franchise where it is possible for dedicated players to earn all gameplay related content (such as characters) for free, simply by playing the game. Long gone are the days of forced Super and Ultra upgrades! Enjoy free balance updates as soon as they become available, and find and choose the post-launch characters that you want to get.


Pre-order for Beta Access

Speaking of characters, Street Fighter V will launch with a core roster of 16 playable characters, with 4 of them being brand new fighters to the Street Fighter universe. Post-launch, we will be adding new characters to the roster on a continuous basis, which will provide new content for players to enjoy. Again, every post-launch character released will be earnable for free through gameplay!
Looking back on the Street Fighter IV series, we had always released bundles of content all at once, like with Super Street Fighter IV and Ultra Street Fighter IV. While these one-time updates did revive interest in the series every few years, it was difficult to keep players engaged for long periods of time unless they were competitive. This also punished players who took a break from playing the game, because if they wanted to start again in a few years, they would be forced to purchase an upgrade to join the existing player pool who had already moved on to a new version. On top of that, this old method also forced players to purchase all of the new content, even if only a few characters may have appealed to them.

With Street Fighter V, we want to change the way that players interact with the series, and create an ever-evolving environment for players to enjoy. By releasing new characters on a regular basis, it will ensure that there is always new content to look forward to in the short term, and it prevents the competitive environment from ever becoming stale.
Players also have more freedom in their decisions, as they only need to purchase or earn the content that appeals to them. This will also create more long-term engagement, because the more you play the game, the more you are rewarded and can earn new content. The player base is never shrunk by requiring a paid update like in years past. Players can take a break from the game, but then come back at any time and continue to play with the characters they already own, with the newest gameplay balance.

We are able to execute this service-based model by introducing an in-game economy to Street Fighter V. There are two types of currency that make the economy go round:

Fight Money




  • This is basic currency that players earn through playing the game. Once players accumulate enough Fight Money, they can use it to earn new post-launch gameplay content, such as characters, for free!

Zenny




  • This is premium currency that players can purchase with real money to immediately gain access to post-launch content.

We will be using later beta phases to test the economy and ensure it works in a fair way for everyone.
Phew! That was a lot of info, so we hope it all makes sense to everyone. We are extremely excited about this new post-launch strategy, and we’ll be talking about more specific details at a later date. For now, we hope everyone is excited to start playing and earning content!

View user profile http://bowmen.imgur.com
I'm so hyped for Street Fighter V! I love all the small changes compared to SF4. Apparently the execution barrier won't be as high and the game will be less combo centric, which I really like. I've always wanted to get into SF4, but I just couldn't get the execution down.

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I know the feeling since I've always had the mindset just never the execution since I don't devote myself to the training room 24/7 and in SF2 days it cost money to train until they released it on consoles, lol. Also lack of time and so many other games.

I get the feeling Capcom wants to explode the Fighting Game scene like League of Legends, but easier said than done this is a start though.

View user profile http://bowmen.imgur.com
Granted I know nothing about Street Fighter on the current technical level, but if they are simplifying the game, I could see the community sticking to SFIV. That's basically what happened to Smash Bros. Melee when Brawl came out. The reduced control made Brawl's gameplay much more shallow compared to Melee.

I could be totally wrong about the direction of SFV, so please correct me if I'm wrong.

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Well, I will wait and see. Because yeah, you will be able to unlock things ingame but the question will always be: how hard will it be or how long will it take to unlock it the normal route.
Just look to how it works in MK X, where NetherRealm nerfed the ingame currency right at launch to make it harder to unlock things without spending Money.

I´m not judging it yet, but I´m not praising Capcom blindly before I´ve really seen it for myself. Got burned too many times the last years.

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